⇛
Login or Create an Account
Join A Ladder
Climb your way to the top!
Join A Tournament
Eliminate the competition!
`
Statistics
Player & Team Ranks
Home
Games
Half-Life 2: Deathmatch
Quake III Arena
Team Fortress 2
Xonotic
Counter-Strike: Global Offensive
More Games
22
Leagues
Leagues
Ladders
Create A Ladder
Join A Ladder
---
Tournaments
Create A Tournament
Join A Tournament
Resources
Find A Player
Find A Team
League Schedule
League Statistics
Streaming
3 categories
News Drafting Complete
March 5, 2023
Need to make sure the publish process exists, and works. Then on to making the news control panel....
Latest Activity
ubetcha and their team '3 Kings' joined the ladder!
November 16, 2024
ubetcha has challenged newguy2022.
October 26, 2024
Spike29 has challenged Seek_y.
September 23, 2024
ubetcha has challenged OptimusPrime.
September 15, 2024
Spike29 was defeated by Uncle_wolfy.
September 14, 2024
News
Forums
Counter-Strike: Global Offensive
Counter-Strike 2 Update
November 19, 2024
Fixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map Player model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions Fixed a case where damage prediction was incorrect due to view angle changes mid-spray Lag compensation now runs when shooting at teammates and mp_teammates_are_enemies is enabled even when mp_friendlyfire is disa...
Counter-Strike: Global Offensive
Counter-Strike 2 Update
November 15, 2024
Train Removed unintended boost in B halls Added grenade collision to out of bounds areas Fixed gap in world by longdog exit Added collision to B site broken ceiling Fixed collision type on oilcar in B site
Counter-Strike: Global Offensive
Counter-Strike 2 Update
November 14, 2024
Fixed a bug where missing text for a user's language wouldn't fall back to English Train Fixed various collision issues including a higher fidelity for the orange train on B site Minor fixes on textures stretching Fixed various gaps in map Disabled player collision on radio Updated radio sound Added vphysics clip to platform gap in T spawn for clumsy players Players can now get on top of cratestack outside of longdog Overpass Fixed lighting bug on Bombsite B Fixed footstep sound ...
Counter-Strike: Global Offensive
Train finally returns to Counter-Strike 2 in the latest big update
November 14, 2024
Train! It's back! A fan favourite map returns that was annoyingly missing from the release of Counter-Strike 2. But it's now back and looking better than ever in the latest update to Valve's FPS.Read the full article here: https://www.gamingonlinux.com/2024/11/train-finally-returns-to-counter-str...
Counter-Strike: Global Offensive
All Aboard!
November 13, 2024
We're happy to announce the return of the momentarily lost classic, Train. There's plenty of classic Counter-Strike in every inch of this map—but we also made sure to mix up the gameplay a bit to keep you Train veterans on your toes. We also gave it a full visual overhaul, which means your favorite bleak Eastern European train yard is now 60% cloudier. With a chance of rain? We guarantee it. So queue up and get ready to master the newest version of one of Counter-Strike's most iconic maps...
Counter-Strike: Global Offensive
Counter-Strike 2 Update
November 13, 2024
Added damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn't yet aware of). Predicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdol...
Counter-Strike: Global Offensive
Counter-Strike 2 Update
November 12, 2024
Fixed a case mid-spray where lag compensation wasn't aware of the user's "Buffering to smooth over packet loss / jitter" setting. Improved clock synchronization to better handle downstream jitter bursts. Changed the method for measuring network quality to measure how much network is negatively impacting gameplay. It now measures how often a tick is missed due to network loss or jitter. Added detailed network quality display option, which can be used to display the raw packet loss and j...
Counter-Strike: Global Offensive
Counter-Strike 2 Update
November 6, 2024
Various adjustments to bullet hit feedback. Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen. Jumping in place on a sloped surface will no longer result in players sliding a short distance. Fixed a bug where C4 could be defused from any height. Fixes for IK logic to improve third-person feet posing, especially on slopes. Fixed a case where the feet and legs of players could pop out of position when exiting the bom...
Counter-Strike: Global Offensive
Release Notes for 10/30/2024
October 30, 2024
Increased jump tolerance for sliding along a surface to fix certain jumps like in the corner outside in cs_office. Fixed a crash in page file usage when Vulkan initialization fails and the game falls back to DX11.
Counter-Strike: Global Offensive
Release Notes for 10/29/2024
October 29, 2024
First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV. Fixed a regression with smoke rendering from old demo files. Fixed damage report to show correctly in Casual and Deathmatch game modes. Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements. Fixed "I have to go, my planet needs me."
Counter-Strike: Global Offensive
Release Notes for 10/28/2024
October 28, 2024
Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0). Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin. Improved consistency of successfully landing on surfaces very close to the maximum height of a jump. Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded base...
Counter-Strike: Global Offensive
Release Notes for 10/24/2024
October 24, 2024
Fixed a bug where grenades were generating headshot sounds. Fixed a bug where grenades were not bouncing off certain dynamic props. Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors tab in the Watch menu.
Counter-Strike: Global Offensive
Release Notes for 10/23/2024
October 23, 2024
Vertigo Fixed a bad collision interaction between grenades and a prop. Fixed a wall bang exploit. Mills Updated to the latest version from the Community Workshop (Update Notes). Added localization strings for location callouts. Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions. Fixed erroneous target aim punch animation during client-side shooting. Fixed erroneous Zeus shock effect during client-side shooting. Fixed a bug wher...
Counter-Strike: Global Offensive
Release Notes for 10/15/2024
October 15, 2024
Fixed mixed resolution rendering from erroneously resetting during map changes. Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools. Fixed detail normal UV scaling. Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode. Added an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction. Added a startup warning when the game is launched u...
Counter-Strike: Global Offensive
Release Notes for 10/9/2024
October 9, 2024
Performance optimizations in hierarchies of unchanged entities. Various stability improvements. Mirage Fixed disappearing geometry in apartments.
Counter-Strike: Global Offensive
Release Notes for 10/8/2024
October 8, 2024
Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled. Improved lighting artifacts in various interior places when compiling maps. Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup. Improvements in Charms reactivity physics system to better align with weapon animat...
×
Login to your account
Your Username
Your Password
Remember Me
Forgot your password?
Forgot Password
Send a reset code to your email to create a new password.
Register Now!