Release Notes for 12/6/2023

[ GAMEPLAY ]
  • Fixed an issue where the player's shadow would sometimes show the incorrect animation state
  • Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)
  • Various animation system optimizations
  • Various minor bug fixes to demo playback

[ UI ]
  • Fixed a bug where starting pistols weren't showing in the Pistols tab of the Equipment view
  • Fixed an issue where silencers would not be shown on weapons when held by characters in the UI

[ MAPS ]
Mirage:
  • Fixed a gap under the door at Middle

Anubis:
  • Added a grenade clip to the wall at Bridge

Vertigo:
  • Changed the collision properties on railings to emit the correct footstep sounds

Nuke:
  • Fix for the sun material not blooming and adjusted the size of the material
  • Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
  • Fixed a visibility bug at Garage when looking towards Hell
  • Changed the collision properties on railings to emit the correct footstep sounds

Inferno:
  • Changed the collision properties on railings to emit the correct footstep sounds
  • Fixed an issue where some chimney models would disappear in the skybox

Dust2:
  • Changed the collision properties on railings to emit the correct footstep sounds