Tribes Ascend dev on the decline of twitch shooters: blame “multiplatform†development
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"People have maybe forgotten about the adrenaline rush of the old school shooters like Quake, Unreal Tournament and, of course, Tribes." Executive producer on upcoming free to play shooter Tribes: Ascend, Todd Harris, misses the twitch shooters of old.
We asked him why he thought they were less popular these days. "I think a lot of it is the multi-platform consideration," he said. "Games have this huge marketing spend so many of these shooters look to go multi-platform, meaning not just the PC but at least two consoles as well."
Todd says controllers don't offer the same freedom of movement as a mouse and keyboard, making it harder for devs to put an emphasis on raw dexterity: "The control scheme on the consoles does limit somewhat the speed and the twitch in which a game can operate – I mean your turn distance is only so far."
"That’s not to say that someone couldn’t make a fast twitch game for those consoles," says Todd, "But it’s easier to go to a lower common denominator - not having to turn as fast, not having to look 360 degrees in an instant - to make more of a hide-and-seek style, corridor-based, tactical shooter," he says.
You should be excited about Tribes. It's superb, and currently in closed beta. Luckily, the latest issue of PC Gamer comes with a beta code and 350 gold - that's enough to unlock a specialist class or pimp out one of you existing ones. Subscribe, or grab your copy of the March issue.
title="Permanent Link to Tribes Ascend dev on the decline of twitch shooters: blame “multiplatform” development">
"People have maybe forgotten about the adrenaline rush of the old school shooters like Quake, Unreal Tournament and, of course, Tribes." Executive producer on upcoming free to play shooter Tribes: Ascend, Todd Harris, misses the twitch shooters of old.
We asked him why he thought they were less popular these days. "I think a lot of it is the multi-platform consideration," he said. "Games have this huge marketing spend so many of these shooters look to go multi-platform, meaning not just the PC but at least two consoles as well."
Todd says controllers don't offer the same freedom of movement as a mouse and keyboard, making it harder for devs to put an emphasis on raw dexterity: "The control scheme on the consoles does limit somewhat the speed and the twitch in which a game can operate – I mean your turn distance is only so far."
"That’s not to say that someone couldn’t make a fast twitch game for those consoles," says Todd, "But it’s easier to go to a lower common denominator - not having to turn as fast, not having to look 360 degrees in an instant - to make more of a hide-and-seek style, corridor-based, tactical shooter," he says.
You should be excited about Tribes. It's superb, and currently in closed beta. Luckily, the latest issue of PC Gamer comes with a beta code and 350 gold - that's enough to unlock a specialist class or pimp out one of you existing ones. Subscribe, or grab your copy of the March issue.