Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be
applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2M)
Team Fortress 2
Source Engine Changes (TF2, DoD:S, HL2M)
- Fixed a demo/replay playback
crash
- Changed the way bot counts are displayed in the server browser: the bot column is now next to the player
column and always visible. Bot count is no longer subtracted from maxplayers.
Team Fortress 2
- Added the Aladdin's Private Reserve for the Demo
- Fixed a
bug where the Medic would lose his healing target's speed when deploying his ÃœberCharge while using the
Quick-Fix
- Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam
Community
- Localized the team goal strings for cp_steel and pl_frontier
- Added missing level_data strings to
kill_eater_score_type elements in the GetSchema WebAPI response
- Updated pl_frontier with author-submitted
fixes:
- small prop adjustments
- several unsewn/gappy
displacements fixed up
- func_push altered below final capture point
- small prop adjustments
- Undocumented changes: Updated all
localization files