Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be
applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
Counter-Strike Source
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and
r_waterforceexpensive settings are now saved in the users config file.
- Fixed clients being able to connect
to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the
engine.
- Fixed materials compiled into a map not being loaded correctly if they're in the root materials
folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting
detail brushes. This fixes a bullet penetration bug in some community maps.
- Fixed clients being able to spam
servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
- Reduced overlap in the sound timing code.
- Fixed a case
where audio could skip.
- Fixed voice communication getting corrupted while playing on a Mac.
- Reduced overlap in the sound timing code.
- sv_pure 2
now protects the game_sounds files in the scripts directory.
Counter-Strike Source
- Fixed prediction errors that were causing greater weapon
inaccuracy (bullet spread) on client than server.
- Made the bomb the primary target of a +USE command. This fixes
a problem with objects placed around the bombsite interrupting defuse attempts.
- Fixed the skating
behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit
boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other
players.
- Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into
spectator mode, making it sound like a reload was taking place near the spectated player.
- Gave chat interface
priority over scoreboard to reduce conflict between the two.
- Increased size of HUD icons.
- Fixed bug with
env_hudhint that caused problems when its value was greater than 255 characters.
- Made the message of the day
screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now
match up with the framerate dependent sound timing, and fixed the framerate dependent jittering
bugs.
- Stats:
- Fixed an issue that could cause loss of
player stats if network connectivity was lost briefly, just after launching the game.
- Fixed an issue that caused
the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife
or grenade.
- Made newly-earned achievements and stats immediately update in the achievements and stats panels
instead of showing stale data.
- Improved the font on the achievement toast.
- Fixed an issue that could cause loss of
player stats if network connectivity was lost briefly, just after launching the game.
- Community Requests:
- Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1
autotags the server with "bunnyhop" )
- De_dust and De_dust2 updated.
- Fixed several exploits.
- Fixed collisions on crenellation and domes.
- Fixed minor
visual glitches.
- Adjusted HDR settings.
- Removed dust clouds.
- Fixed several exploits.
- Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1
autotags the server with "bunnyhop" )
- Added console variable
cl_hudhint_sound.
Team Fortress 2
- Added
server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the
future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed "Hit '%disguiseteam%' to Toggle Team" string
and code so they're not hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in
inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements
showing un-acknowledged items, which resulted in items in invalid backpack positions.
- Fixed players not always
getting "recent damager" credit for player suicides.
- Fixed the weapon selection menu not displaying properly when
using hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization
files.
- Updated Pl_ThunderMountain
- Clipped off sticky
outcrops for smoother movement
- Clipped various exploit ledges
- Increased environment ambient exterior light
level
- Stage 1
- Fixed hole in respawn room brushes in
RED spawn
- Shifted respawn times to favor BLU by two seconds
- Fixed hole in respawn room brushes in
RED spawn
- Stage 3
- Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe
the entire area)
- Removed embedded displacement (building B interior roof)
- Removed rogue clip brush from
building A balcony
- Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe
the entire area)
- Clipped off sticky
outcrops for smoother movement
- Updated Plr_Hightower
- Fixed players building in the RED spawn room.
- Fixed players building on the back window decks of the
barns.
- Fixed players getting on the satellite dish platform.
- Fixed players building on the
elevators.
- Reduced the ammo packs in the barns down to small ammo packs.
- Increased the hill speed modifier
to 1.2 (up from .95)
- Fixed explosion particle effects playing in the skybox.
- Mine cart "window" collision
fixed.
- Upped Scout-loop health to large.
- Fixed players building in the RED spawn room.
- Updated Pl_Upward
- Fixed respawnroom entities not reaching the floor of split-level spawns
- Fixed griefable
fence facing BLU spawn near RED base
- Added BLU high flanking route at RED base
- Added health & ammo along
BLU flanking route at RED base
- Sealed BLU base left exit with block bullets brushes
- Extended clip between
C and BLU spawn to prevent sticky jump spawn camping
- Fixed non-clipped non-solid railing in RED base
- Fixed
kill brush in middle spawn not extending to the ceiling
- Put a block bullets brush on grate below middle
spawn
- Fixed some high micro-ledges accessible to sticky-jumpers
- Fixed respawnroom entities not reaching the floor of split-level spawns
- Community Request
- Added "item_pickup" game event for ammo/health packs.
- Added "item_pickup" game event for ammo/health packs.