Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be
applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
Counter-Strike: Source
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2)
- Fixed a crash on startup with some
video drivers
- Fixed a bug where the speaker config would be lost on Windows Vista / 7
- Fixed a case where
alt-tab would stop rendering models
- Made the X that closes the achievements screen visible by default
in 1280x720 resolution
- Made disconnect messages wrap so they dont get truncated
- Made kick /
disconnect messages more legible
Counter-Strike: Source
- Fixed a memory leak in the dedicated server
- Fixed a problem that could cause the
crosshair to expand briefly after the trigger is released
- Made crosshair scale independently of framerate,
matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread only the
expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior
- Made the crosshair for
the Glock and Famas scale correctly upon firing in burst mode
- Removed ability to jump to inaccessible locations
using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this
behavior
- Fixed an issue with involving incorrect armor protection vs. grenade damage. Added
sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior
- Fixed an issue that
sometimes caused the freezecam sound to be heard when spectating a player who dies
- Fixed an issue that could
cause KeyHintText to generate junk characters
- Prevented ragdoll spasm that could occur when using the jointeam
command
- Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all
the bullets in a clip
- Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after
a reload
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back
to the first map
- Fixed mp_restartgame so that it resets MVPs as well as score and deaths
- Removed fun fact
from achievements summary screen and associated playerblotter functionality
- Throttled warning messages for
disabled achievements to no more than once every 60 seconds
- Made the silhouette that appears when you hit
AUTO-SELECT on the Terrorist choose a class screen fit within its borders
- Fixed lock radar rotation option in the
GUI. Setting this option now works
- Fixed a potential crash with custom huds
- Fixed a bug in walk
prediction
Team Fortress 2
- Fixed a bug
in the Steamworks stats reporting
- Fixed the new Worms gear not playing the correct sound during the Equalizer
taunt
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to
the first map
- Fixed a memory leak in the dedicated server