Half-Life 2: Deathmatch Update Released
An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart
Half-Life 2: Deathmatch. The major changes include:
- Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
- Added a borderless window option to video settings
- Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
- Added radial fog (from Half-Life 2: 20th Anniversary Update)
- Added support for Steam Networking
- Added UI scaling for high-resolution screens
- Added avatars to the scoreboard
- Added console convar "hl2mp_allow_pickup" to allow picking up objects without Gravity Gun
- Added kill, weapon equip, and health pickup events for Steam Game Recording
- Brought over the HUD/UI changes from HL2 Anniversary update
- Increased the hardcoded maxplayers to 100 to allow for more chaotic times
- Increased default maxplayers from 2 to 24
- Improved networking precision for local player positions, resulting in less prediction errors and better game-feel
- Made viewmodels use the proper Half-Life 2 viewmodel bob/sway behaviour
- Made the default server name for listen servers include the player's name
- Made the game launch in native resolution by default instead of 640x480
- Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
- Implemented prediction for SMG1, AR2, Crossbow and basic prediction for the Gravity Gun
- Fixed prediction for Crowbar and Stunstick animations
- Implemented prediction for sprinting and AUX power
- Implemented prediction for crouching
- Implemented prediction for duck-jumping
- Implemented prediction for climbing and getting on/off ladders
- Fixed player hull being mis-predicted in certain instances causing rollbacks every frame when e.g. crouching or against a wall
- Fixed prediction errors when picking up ammo or taking damage
- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
- Improved prediction for walking on props and other entities
- Made certain client-side entities only trigger local prediction errors
- e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
- Fixed prediction of viewmodel sway
- Fixed a prediction error regarding weapon idle animations
- Fixed a bug where the SourceTV player would get stuck in limbo if mp_allowspectators was set to 0
- Fixed ALT/AMMO text and related icons not showing on HUD
- Fixed weapon sounds and effects for Gravity Gun, SMG1, AR2 and Crossbow
- Fixed the AR2 playing the animation for alt fire twice
- Fixed the SMG1 and AR2 not playing their bob animations when moving
- Fixed the Crowbar always playing flesh hit sound effect
- Fixed the Grenade having the SLAM's impact sound effects
- Fixed the RPG laser dot not showing up
- Fixed a bug where if the alt fire was the last in the clip, it would play the dry-fire sound instead of the shooting sound
- Fixed death feed not showing player names
- Fixed a bug where player weapons could spawn below them at spawn and not be properly equipped
- Fixed certain breakable props not gibbing correctly
- Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
- Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server