Release Notes for 8/19/2024
[ INPUT ]
- Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
- Input binds that include more than one of the following commands will now be ignored by default. Support can be
re-enabled using the cheat-protected convar `cl_allow_multi_input_binds 1`
- sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
- The jump-throw confirmation grunt sound can now be heard by other players nearby
- Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at csgoteamfeedback@valvesoftware.com