Release Notes for 10/17/2023

[ GAMEPLAY ]
  • Command aliases now leverage subtick accuracy

[ SOUND ]
  • New sound for final 10 seconds of bomb beeping
  • Added missing KSK agent voice
  • Reduced falloff distance of knife impact and swish sounds
  • Various tweaks and bug fixes around occlusion filters and footstep clarity

[ MISC ]
  • Fixed missing gamestate integration data regarding flashbangs and damage stats
  • Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by
  • Fixed some cases where players could peek through ceilings
  • Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
  • Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
  • Added an additional fallback path for game clients to download network configuration.
  • Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD.