Top CS:GO pros weigh in on the Nuke and Inferno map switch

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Inferno has always been one of the most iconic maps in Counter-Strike, both in 1.6 and Global Offensive. Many of the biggest tournament finals have ended on the map, along with some of the most memorable plays of all time. Almost every pro team knows exactly how to play it, and as a result Inferno matches were often the closest and most unpredictable.


Earlier this year, Valve dropped the bombshell that Inferno was to be removed from the Counter-Strike: Global Offensive active duty map pool and replaced by an updated version of Nuke. This change would have a major effect on the pro scene, as what felt like an entirely new map was replacing one of the staples of pro CS:GO. Teams would have to adapt quickly and devise new strategies for Nuke while forgetting everything they knew about Inferno.


A few months after the switch, teams have started to play Nuke more and more, with mixed results. Many of the top squads are comfortable on the map, whereas others are still banning it out. It has certainly shaken up the pro scene, but it seems like the top players in the world can’t quite agree if this was a good change or not.


“I’m definitely not a fan of the new Nuke,” says Robin "flusha" Rönnquist, a former member of Fnatic, who were considered to be one of the best teams in the history of CS:GO. “We played it a few times and we tried to get better at it and so on, but it's such a chaotic map, you don't know how well you can actually play it. There is just too many things to hold and the timings, if you have the wrong timing you are going to die. It’s just a bad map.”


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This opinion seemed to be shared by many pro players when the switch first happened, as many players were critical of the map on social media and the majority of teams banned out the new Nuke in any pro matches. However, one team that seemed to be happy about the change was Ninjas in Pyjamas, who were one of the best teams on the old version of Nuke.


“We are big fans of Nuke,” says Adam "friberg" Friberg from NiP. “We played Nuke a lot before it was removed and it was probably our go to map. We are very excited to have it back, but we probably need more time to be the best on it.”


The original version of Nuke was a very divisive map. Some teams, such as NiP, would always pick it, while others would avoid it like the plague. This new version seems to have a similar reputation, but even players who were considered to be some of the best in the world on the original version are still not sold on new Nuke, and preferred the Inferno map that it replaced.


“I was not a fan when they removed Nuke originally, I think people who didn't play Nuke back then didn't know how to play it properly,” says Finn "karrigan" Andersen, captain of Astralis. “As for taking out Inferno, I started to like it more and more. In the beginning it was very Counter-Terrorist sided but they made a lot of changes, especially with the new round time, to make it better. I feel sad that they removed it, especially switching it with a Nuke that I don't think is ready yet. What I worry about the most is that Nuke gets updated all the time, and they are making changes all the time on the map. So if I invest time now I am concerned that there will be a big update because something happened that Valve didn't like.”


Of course removing Inferno was always going to annoy some people, especially the teams that played the map a lot. But looking at the competitive map pool there aren't all that many other options to take out, as the maps are all pretty settled outside of Nuke. Interestingly it was captain of the current world champions, SK Gaming, who offered up some alternatives that could have been replaced by Nuke.


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SK Gaming's FalleN. Photo credit: ECS.

“I don't think Inferno should be gone to be honest,” says Gabriel "FalleN" Toledo. “If I could remove one map it would be Cobblestone and maybe Dust II, but Dust II is a map that everyone knows CS for, so it is pretty difficult to remove it. But Cobblestone is pretty unbalanced right now. Ultimately it’s not up to me, so we will be practising Nuke and we hope to make it a good map for us.”


Again it was Ninjas in Pyjamas who provided a vastly different opinion on this matter. Team coach and Counter Strike 1.6 legend Björn "THREAT" Pers gave his thoughts on Inferno’s removal.


“Nuke is still way better than Inferno, which was the worst map in the map pool,” says THREAT. “It was the least tactical map and the most random map, because you cannot gain any information and you just have to guess. I didn't like that aspect at all.”


Regardless of the players’ opinions on the Nuke and Inferno switch, they will have to get used to playing the new version of Nuke. Having a map that you just cannot play gives a team a serious disadvantage at the pro level. However from the pros that we have spoken to it certainly seems that this may not have been the right time to make the switch. There are still a lot of issues with Nuke, which really need to be sorted out quickly, while the classic Inferno map remains one of the best CS:GO maps of all time. What the future holds for these two maps is unclear, but right now it seems that Valve may have acted too hastily on this one.