Dev Update - October 9th
From CapnJosh:
What's happened over the last few weeks:
Get 'em here
Interviewed 5 more candidates
Upcoming work:
What's happened over the last few weeks:
- We added a new set of Storm servers in the East Coast of the US
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- We now have them on the West Coast and East Coast
- Other locations will be evaluated
- We changed to using latency-based DNS records for Storm
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- This means your client talks with the closest set of Storm servers
- It also means Hawken has multi-region redundancy
- We're watching telemetry to ensure things remain stable
- The first Hawken challenge coins have been delivered
- Tweet out pics when you get yours
Get 'em here
- We have a TeamCity build server up and running for deploying Storm, tools, and playhawken.com
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- Client and server build machine is in the works now
- Technical artist is looking good
- UI artist/3d artist is looking good too
- Gameplay/Generalist is still in process
Upcoming work:
- We've created new cleaner, simpler build scripts, so we're going to be putting together build servers for the client and server binaries. Â Obviously that's pretty exciting. After that will be building out deployment processing. Â After that will be the process of working out the bugs and testing deployment systems.
- We're going to have to do some work on how some of the UI panels are constructed; it's not clear how long it will take
- We're having to upgrade and fix some bugs with the Meteor SDK used in the client; it's not particularly exciting work, but it's necessary.
- Some additional analytics-related tasks are starting up too, and these should help make things a little easier in the mid-term future.
- We've actually hit some significant milestones. Â Granted, they're mostly rebuild-related, so they're not very visible publicly. Â However, for me, the build-related tasks have locked in the most interesting progress.