Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress
2. The major changes include:
- Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
- Fixed a random crash that affected OSX only
- Updated the collision geometry for the turbines in Powerhouse
- Dropped weapons now retain their ammo and UberCharge levels unless the player commits suicide
- Valve official quickplay and matchmaking servers are no longer listed in the server browser
- Players no longer drop their weapons in MvM
- Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
- Spies can no longer pick up weapons when disguised or cloaked
- Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
- Fixed players dropping multiple instances of the same weapon at once
- Fixed unintended changes to rocket and other explosive jumping behavior
- Fixed dropped weapons occasionally using an incorrect skin
- Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
- Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
- Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments
- Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
- Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
- Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
- Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
- Fixed being able to craft some previously un-craftable items
- Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
- Fixed a client crash related to particles
- Fixed the Vitasaw no longer giving its berCharge bonus after death
- Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
- Fixed a bug that caused the Shortstop to reload faster than normal
- Fixed dropped energy weapons not being able to fire after being picked up
- Fixed some weapons not displaying their charge meters after being picked up
- Fixed the box used in the Box Trot taunt sometimes being the wrong color
- Steam Community Market
- Fixed skinned items appearing as "Decorated Item"
- Items that are temporarily un-tradable can now properly be listed on the market