Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress
2. The major changes include:
- Improved the Backpack
UI
- Added page buttons for all pages
- Removed prev/next
buttons
- Updated the drag/drop behavior to interact with the page buttons
- Added page buttons for all pages
- Strange quality items can now be
placed on the Steam Community Market
- Added a "Show Untradable Items" checkbox to the recipe UI.
- Added the
smoke effect to The Soldier's Stogie
- Added the InfoShow 2014 community event medal
- Added Crate #82 and
Crate #83 to the drop list
- Crate drop rates have been significantly lowered
- Removed Crate #60, Crate #75,
Crate #76 and Crate #77 from the drop list
- Virtual Reality mode
- The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode
- Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, the Hero's Hachimaki, The
Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling
- Updated The Gunboats so they can
be used in Medieval mode
- Updated the Wrangler so Strange parts can be applied to it
- Strange parts only increment if a Wrangler-controlled Sentry does the scoring
- Updated Chemistry Sets
- Started dropping Series
3 Chemistry Sets with an expiration date
- Retroactively added Series tags to older Chemistry Sets
- Started dropping Series
3 Chemistry Sets with an expiration date
- Fixed a
client crash related to killstreak effects
- Fixed seeing the incorrect cosmetic items on players when the server
has been running for a long time
- Fixed hats not dropping into the world when players are killed
- Fixed the
Jarate effect not being displayed on some cosmetic items
- Fixed framerate affecting player turn rate while using
the Demoman's shield charge
- Fixed flashlight shadows projected on players for Linux and Mac clients
- Fixed
seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8
- Fixed The Doe-Boy using incorrect
team materials
- Fixed some Strange parts not being counted properly when attached to wearable weapons like the
Mantreads and Demoman's shields
- Fixed Spies speaking their payload cart forward/backward response_rules lines
while disguised
- Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their
Miniguns
- Fixed the Huntsman charge bar being misaligned