Weekly Update - 2015-06-12

Here's what's happened since the last update:


  1. Pricing adjustments
    - they're not permanent, but I'm leaving them at these lower levels for a while to gather more data
    - we'll make further adjustments in the next week or so

  2. Gameserver hosts are handling incoming packets more quickly
    - you should see some smoother gameplay
    - if you've got some bad experience, let us know via a support ticket

  3. We started up a new gameserver host in a different data center so we could get some comparison data
    - we will keep this going for a while

  4. We've got source control branches in a state where we are now actively working with them

  5. E3 meeting prep and roadmap planning
    - we've seen how Hawken has performed over the past few months, so now we can start solidifying plans

  6. Steam Summer Sale fun
    - Yup, MC is 20% off

Here's what's happening in the next week (at a high level):


  1. Next week is E3, and quite honestly things turn toward meetings, introductions, conversations and "strategy"
    - This is often times where the seeds of great ideas are planted, so I'm focusing on ensuring we stay focused on that

  2. High level design direction will be happening
    - hint: it's rooted in how the technology and politics develops on Illal

  3. Dev team interviews and hiring will continue, though with more gusto
    - Top needs: Technical art and gameplay/engine programming with 7+ years experience