Remember when you
first finished Half-Life 2: Episode 2? The excitement? The shock? You were ready to set out with Alyx at your
side, ready to show those alien bastards who's boss. The trilogy, and with it, the Combine's rule over Earth, would end
soon.
Except it didn't. At the time of this writing, almost five years have passed since the supposed release date of the
final installment in Gordon Freeman's saga. Half-Life 2: Episode Three was slated to arrive Christmas 2007. It
didn't. As the weeks and months went by, confused fans tried to glean whatever information they could from Valve, but,
by and large, they were unsuccessful. The company remained silent.
In this Kotaku Timeline, we follow the fans' process of dealing with Valve's silence, cataloging their
forays into leaked code, and their communications with the developers. We detail the ways the gaming press interacted
with Valve over the years, and list what little has been revealed. In addition, we will keep watch over the game, and
take note of any events, good or bad, in the months and years to come.
There were no mentions of the final episode—called Half-Life 3 by some—between 1999, when Valve registered the domain halflife3.com, and 2006. But then,
announcements were made, and names were dropped. And so this is where our timeline begins...
April/May—Gaben and episodic gaming
In the May issue of the print version of PC Gamer, Valve Software co-founder Gabe
Newell talks about Half-Life 2 and its episodes (including Episode 3!), and why he thinks episodic
gaming is the way to go. A full transcript is available through the link below.
While talking to
RPS, Episode 2 project lead David Speyrer says the reason for not having an Episode 3
trailer is that they don't want to make promises they can't keep. (Which is ironic, considering Episode 3 was supposed
to ship in 2007.)
GTTV interviews Gabe about a variety of things, managing to squeeze in a question
about Episode 3. (Thanks, commenter Cursed Frogurt!) Transcript below.
GTTV:Episode 3. What do we know about it? What can you tell us?
Gabe: From our point of view there's enough newness in there that we want to sort of spring it on
people and say "here's a bunch of things you've never seen before" — we have multiple of those.
GTTV: And that's graphically, or in terms of the gameplay, or...
Gabe: There's stuff that visually hasn't been in games before, and there's certainly a bunch of game
elements, on the order of Portal, that have never been done before.
GTTV: So even better than the portal gun?
Gabe: Oh yeah.
GTTV: Really? New gameplay paradigms?
Gabe: Uh-huh. I think that we're really happy with how the Orange Box did, and we'd do an
Oranger Box next time, certainly.
Three files are found by a Steam forum user in a folder titled "Episode3" in the
Source SDK. They're later described as unused leftover assets by a Valve employee.
The first pieces of concept art for Episode 3 are released. Take a long, good
look at them, folks, 'cause you won't be seeing anything like these for a while.
Steam forum user surfrock22 creates a petition, asking Valve for more and better
communication after their latest failure to deliver news on Episode 3 (they announced Left 4 Dead 2 instead.)
August 12—Gabe talks to Steamcast, but doesn't have much to
say
Steamcast, a (now discontinued) fan podcast for all things Valve, nabs
an exclusive interview with Gabe Newell, who briefly talks about why there's been no Episode 3 news. You can
read a transcript of the relevant segments below.
Steamcast: Alright, first question: this is one of the most commonly asked questions that we had
received and we've tried to format it into something you might be able to answer: you'd kept Episode 3 under
incredibly heavy wraps thus far; we'd like to know why have you chosen to adapt such a reclusive approach this time
around, as opposed to previous releases. Was it based on the reception you'd received about letting out too much info
prior to Episode 2, or just something completely different?
Gabe Newell: I think that what's going on, you know, we're sort of always experimenting, we're
always trying out different kinds of things, and that has positive as well as negative consequences for ourselves and
for the community—so if you look at our different products, we're trying out these different rhythms.
(Ed.: Here Gabe talks about how Valve handles updates for Team Fortress 2 and Left 4
Dead.) Right now, the Half-Life 2 episodes themselves are on a third sort of rhythm, and, you
know, we think it makes sense for the product and for what we're trying to do there. The reason that we're not talking
about anything is mainly that we don't have anything to say; it's not like we decided we released too much information,
it's just that if we had information that we were in a position to deliver to people, we would—and right now we
don't have anything to say about it. It really is a consequence of these different rhythms to release schedules we're
trying out. (...) So, Ep 3 is sort of victim to our willingness to experiment, and as soon as
we have stuff that we're ready to say about Ep 3, we will.
December 18—"Call for Communication" hits 1,000 signatures
The "Call for Communication" petition hits its original goal of 1000 collected
signatures. The creator sends an email to Valve, but unfortunately, there's no response.
While organizing a conference call with Valve's writing team for a Portal
2 Q&A session, News.com.au deviously sneaks in a question about Episode 3. Sadly, they don't get
an answer.
Keighley:
"Portal 2 will probably be Valve's last game with an isolated single-player experience."
A quote from the Final Hours of Portal 2, a documentary-app detailing
the last stages of Portal 2's development, seems to suggest that Valve is done making single-player
games.
June 22—Gabe still refuses to talk about Episode 3
Gabe: "If
you know enough to ask the question, you know what the answer is."
Gabe appears at the Games for Change festival held at NYU, primarily to talk
about the role of video games in education. When asked about Episode 3, he (predictably) refuses to
answer.
September 19—Hey, guess what; there's some new Episode 3 code out in the
wild
A beta tester leaks the Dota 2 beta client. People immediately begin datamining the files, and they
naturally find several bits of code related to Episode 3. At this point, one begins to wonder if Valve is doing
it on purpose.
Dec 22—Here's a fresh new batch of Episode 3 rumors
~12:55am—A fairly crazy theory of a possible new game in 2012
Valve releases the unaired Video Game Awards Character of the Year acceptance
speech of Wheatley, one of Portal 2's main characters. An off-hand remark Wheatley makes prompts some wild
speculation about a new game.
A Steamcast co-host posts on the Steam Forums that he's been told by an
unnamed informant that Gabe "has given the go ahead to drop hints for the next Half-Life game." Gabe later
partly debunks this rumor.
December 23—JPL denies any involvement in Episode 3
JPL: "Wish
I had better news for you. I would love to do another episode."
John Patrick Lowrie, veteran Half-Life voice actor and husband of
GLaDOS' voice actress Ellen McLain, in a post unrelated to Half-Life, tells commenters that neither he nor his
wife have been contacted by Valve regarding Episode 3.
Garry Newman, the man behind the vastly popular Garry's Mod, tweets a picture of a Half-Life 3 shirt
supposedly sent to him by Valve. Later, he says it was only a joke. This of course kicks the LambdaGeneration
rumor mill into overdrive.
In a move far less insane than Operation: Crowbar, tens of thousands of fans plan to play Half-Life 2 together on the
same day to send Valve a message.
The event catapults Half-Life 2 to the 11th spot on Steam's list of most
played games. But did it have the effect the organizers had hoped it would? (Spoilers: It didn't.)
The ever-vigilant Steam forum community uncovers some animation files belonging to a
side character from Episode 2 that are definitely new. Not very interesting, but new.
September 20—Someone says Half-Life 3 is now an open-world
game
French gamer site Journal de Gamer reports that,
according to an anonymous source close to Valve (we certainly haven't heard that before), the series is moving
away from its linear roots towards Skyrim-esque open-world gameplay.
During /v/'s birthday visit to
Gabe at Valve HQ, he (shockingly) shows willingness to divulge a few facts about a new engine they're working on.
Unfortunately, he doesn't really talk about what it's for. Full video of the event to the left.