Total Converts: Unpotting The History Of Half-Life Modding

Totally legit.


Total Converts is a new weekly column about mods, maps, models, and anything player-created which you can use to amend or append your games.


Modding used to suck.


Back in 1999, I became hooked on Half-Life. Hooked in the way only 14-year-olds can, with a pure, uncritical love. The problem I had – familiar to many today – was that Half-Life was finite and I had no idea if more would ever be made.


So in between rounds of laggy, 56k deathmatch with a friend, I turned to mods, custom maps, and anything else I could find which would allow me to wring more from my investment in Black Mesa. I hung out in IRC rooms, read map review sites and slowly downloaded files from Fileplanet. It felt like I was crawling through obscure corners of the internet, at a time when the internet seemed to inhabit a strange corner of the real world.


Imagine my surprise when I walked into a gift ship while on holiday in an English seaside town and found the CD pictured above. A collection of Half-Life add-ons for sale in the most ordinary place.


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