Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Source Engine Changes (TF2, DoD:S, HL2M)
Team Fortress 2
- Added
sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20
seconds)
- Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike
file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
- Added
check to prevent player names from containing color codes
- setinfo console command will now reject attempts to set
/ change convars with any unusual characters
Team Fortress 2
- Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent
cause of the "The server you are playing on has lost connection to the item server" error message.)
- Fixed not
being able to equip all-class items properly
- Fixed the DX8 water effect
- Fixed the Beggar's Bazooka
misfiring with 100% crits after firing a crit rocket
- Fixed the Strange Sandman not accepting the Posthumous Kills
strange part