Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be
applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2M)
Team Fortress 2
Source Engine Changes (TF2, DoD:S, HL2M)
- Added a new command "kickall"
which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable
- Updated Steam
binaries; fixes Linux crash on shutdown or restart
Team Fortress 2
- Fixed a problem with items not displaying the correct styles
- Added a new command
"player_ready_toggle" for players to ready-up in MvM mode
- Can be bound to any key in the Keyboard tab of the Options dialog
- Fixed the Metal Regen upgrade displaying a
percentage instead of an incremental value
- Fixed a few MvM sounds not being precached properly
- Added
Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
- Sound will play even if the game is minimized
- Added difficulty text "Normal" and
"Advanced" to the MvM scoreboard when playing official Valve missions
- Fixed UI Bugs related to the MvM splash
screens (Wave Loss and Victory)
- Fixed a UI Bug that would display previous MvM loot on the victory screen for
subsequent MvM games
- Server browser will now show MvM mission name in the "map" column. (E.g.
"mvm_mannworks_advanced")
- Community requests
- Fixed a
crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the
tank entity
- The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively
- Fixed a
crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the
tank entity