Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be
applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2M)
Team Fortress 2
Source Engine Changes (TF2, DoD:S, HL2M)
- Fixed a client crash bug
caused by overflow of the audio cache
- Fixed a bug that allowed server browser network activity to continue after
choosing a server
Team Fortress 2
- Added new
promo items
- Unlocked the "What's in the Sandvich Box?"
- Unlocked the "What's in the Companion Square
Box?"
- Fixed a server crash related to Demoman bot AI
- Updated the Tin Pot to use the correct skin for each
style
- Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
- Updated the localization
files
- Updated Mann vs. Machine
- Matchmaking search
criteria supports selecting multiple missions
- Mann Up servers will retry notification of mission victory to game
coordinator, to ensure loot is eventually granted in the case of service disruption
- Matchmaking will prevent late
joining into the a server near the end of the last wave
- Added a new currency UI element to indicate money that is
active in the world
- Added the tour number to the information on the scoreboard
- Fixed the Medigun overheal
duration attribute causing the overheal effect to decay faster, rather than slower
- Added the ability to buy
projectile penetration for the Crusader's Crossbow
- Fixed a false positive for the achievement "Clockwork
Carnage"
- Added a new command "bot_hurt"
- Parameters -name [bot name], -team [red/blue/all], -damage [amount]
- Fixed the Demoman shields not saving their upgrades upon round reset
- Matchmaking search
criteria supports selecting multiple missions
- Updated koth_king
- Reflections fixed for the
floors and some glass windows
- Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the
map
- Modified light pole to merge bulb and pole into a single model for perf
- Fixed location where
mini-sentries can shoot through a bush without being seen
- Clipping pass
- Added glass on footbridge roof and
lights nearby
- Prop reduction for perf
- Some props changed to non-solid for player mobility
- Adjusted health and ammo in various spots
- Reflections fixed for the
floors and some glass windows
- Community requests:
- Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or not teammates push each other away when
occupying the same space
- Add a new server ConVar "tf_arena_override_team_size" to allow server owners to set the maximum team size in arena mode
- Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or not teammates push each other away when
occupying the same space