Team Fortress 2 and Counter-Strike: Source Updates Released
Updates to Team Fortress 2 and Counter-Strike: Source have been released. The updates will be applied automatically when
your Steam client is restarted. The major changes include:
Shared Changes (CS:S, DoD:S, TF2, HL2M)
Team Fortress 2
Counter-Strike: Source
Shared Changes (CS:S, DoD:S, TF2, HL2M)
- ServerBrowser now sorts by ping by default once
again.
- Fixed Mac crash on launch when running Mac OSX 10.5.8.
- Fixed spectator bug where spectating a
Sniper looking through scope didn't zoom fov
Team Fortress 2
- General Fixes
- Fixed an issue that
caused some old demos to crash.
- The server browser now sorts by ping by default.
- The Trading dialog now
starts with the chat window having focus.
- Fixed a bug that caused overheal to not work properly.
- Fixed the
Sandvich cooldown not occurring when the Heavy is hurt.
- Fixed the Heavy's hands being invisible.
- Soldiers
no longer maintain their rage level when changing loadout.
- Alerts now sort on top of achievement
status.
- Prevented a bad state occurring when someone tried to trade with themselves.
- Fixed a dueling
related crash caused by custom scoreboard UIs.
- Fixed players not being able to set their default FOV
correctly.
- Fixed being unable to equip customized shotguns & pistols on some classes.
- Improved the
explanation of the item set bonus in set item descriptions.
- Fixed a bug where items with particle systems would
show up at the player's feet or pelvis.
- Fixed the wrench number for the Golden Wrench not displaying
properly.
- Fixed the medal number for the Gentle Manne's Service Medal not displaying properly.
- Fixed
client seeing incorrect message when changing team while participating in a duel.
- Fixed an issue that
caused some old demos to crash.
- Economy Changes
- Added Remove Name and Remove Paint features.
- Achievement
items and store promotion items are now usable in crafting.
- Gifted items are now craftable and
tradable.
- Attempting to craft a non tradable item will result in a warning that the items produced by the craft
will also be marked as non tradable.
- Community, Self-Made, and Valve items are not tradable or usable in
crafting.
- Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.
- Added Remove Name and Remove Paint features.
- Item
Changes
- The TF badge on the Glengarry Bonnet is no longer
team colored.
- Restored the missing PDA2 Slot Token.
- Restored the appearance of the Tippler's Tricorne to
the version prior to the Mannconomy Update. This item is now paintable.
- Added a new paintable hat, the 'Rimmed
Raincatcher' that has a new Tricorne style appearance.
- The Earbuds are now nameable.
- Duel fixes:
- Fixed Dueling badges using the wrong texture.
- Fixed an
issue where dueling stats did not show up on dueling badges above Bronze.
- During a duel, the Dueling mini-game
item used to initiate the duel cannot be deleted, traded or crafted.
- The following hats now allow the paint to
affect their color more (colors should not be washed out):
- The Pugilist's Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's
Cap, Viking Helm, Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow Belt, Killer's Kabuto,
Backbiter's Billycock
- The Pugilist's Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's
Cap, Viking Helm, Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's Yellow Belt, Killer's Kabuto,
Backbiter's Billycock
- Dueling Mini-Game now drops with 5 uses.
- Fixed Dueling badges using the wrong texture.
- The TF badge on the Glengarry Bonnet is no longer
team colored.
- Weapon Changes
- The Battalion's Backup no longer gives rage for falling
damage.
- The Shortstop is now affected by tf_use_fixed_weaponspreads.
- The Gloves of Running Urgently now
using the boxing taunt and boxing glove weapons are now of the type "Boxing Gloves" instead of "Fists."
- Your
Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The
Razorback, etc)
- Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
- The Holy
Mackerel no longer displays a fish hit message when a Spy disguised as the attacker's team is hit.
- The Holy
Mackerel no longer triggers other death events (like achievements or stats mods) improperly.
- The Sydney Sleeper
no longer penetrates targets.
- The Sydney Sleeper no longer randomly crits.
- Milk will no longer spray from
the barrels of other Scout weapons when switching from the Mad Milk.
- The Battalion's Backup no longer gives rage for falling
damage.
Counter-Strike: Source
- Fixed a bug where the player crouching/standing
animations were delayed until after (from the player's local viewpoint).
- Changed the way that scope zooming works
so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This
fixes an issue that would give an advantage to lower ping players and penalize higher ping players.
- Fixed
animation problem caused by aborting bomb plant by switching weapons (crab walk.
- Crosshairs now have
customizable size, thickness, and color:
- cl_crosshairsize
specifies the size of the crosshair in pixels at 640x480 resolution
- cl_crosshairthickness specifies the thickness
of the crosshair in pixels at 640x480 resolution
- The crosshair now scales proportionately for all screen
resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can
revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
- Setting cl_crosshaircolor to 5
enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and
cl_crosshaircolor_b.
- The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair
much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through
the options interface (Multiplayer->Crosshair appearance->Translucent).
- Cvar cl_legacy_crosshair has been renamed
to cl_legacy_crosshair_recoil for consistency.
- cl_crosshairsize
specifies the size of the crosshair in pixels at 640x480 resolution
- Fixed inverted translucency preview on crosshair
configuration panel.
- Removed the ability for players to temporarily stand on and jump from thrown grenades and
jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.
- Fixed issue with players
stacking on ladders. Players are no longer prevented from moving off a ladder when they are in contact with
a player beneath them.
- Fixed UI issue causing Steam dialog boxes to be unreadable over certain
backgrounds.
- Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was
enabled.
- Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger
on pistols.
- Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not
enabled.
- Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.
- Fixed FoV on
wide-screen display modes.
- Fixed a bug which caused incorrect zoom for a spectator watching a player with a
sniper rifle.
- Fixed a crash that could occur if a player disconnected shortly after attacking a bot.
- Bomb
icon now has priority over dominated/dominating icon on scoreboard.
- Deathcam now allows a short period of camera
movement (matching pre-OB behavior) when a player dies.
- Bots now use distinct Terrorist and Counter-Terrorist
icons on the scoreboard, voice indicators, end of match, and freeze panel.
- The round clock on the spectator UI is
now replaced with a bomb icon after the C4 has been planted.
- Fixed a bug which caused models to occasionally
appear non-animating when cl_minmodels and low violence mode were both enabled.
- Fixed the Buy Menu not taking
into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.
- Fixed
cases where flashbang was not visible but still blinded the player.
- Reduced blindness amount when looking away
from a flashbang.
- Added a checkbox to the Options->Audio dialog to control muting the audio when the game window
is in the background.
- Fixed crash in custom maps using the trigger_camera entity.