Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been
released. The updates will be applied automatically when your Steam client is restarted. The major changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2M)
Team Fortress 2
Source Engine Changes (CS:S, DoD:S, TF2, HL2M)
- [Windows] Added support for raw mouse input. Raw input reads directly from the mouse,
bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more
reliable controller experience at various resolutions
- [Windows] Improved custom mouse
acceleration
- [Windows] Updated mouse configuration UI to support raw input and acceleration; added tooltips to
some of the options
- [Windows] Fixed UI tooltips so that they display correctly on first hover
Team Fortress 2
- Added the "Team Spirit" paint
can.
- Added Telltale Games items:
- Dangeresque, Too?:
Strong Bad's styling glasses (equipped by the Demoman)
- License to Maim: Max's Badge (equipped by all
classes)
- The Iron Curtain: The Heavy's first love (equipped by the Heavy, obviously)
- The Enthusiast's
Timepiece: Tycho's favorite timepiece (equipped by the Spy)
- Dangeresque, Too?:
Strong Bad's styling glasses (equipped by the Demoman)
- Updated some item capabilities:
- Employees badges can now have custom names.
- The Stickybomb
Jumper can now be gift wrapped.
- The Spine-Chilling Skull and Voodoo Juju hats are now paintable.
- Improved
the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
- Employees badges can now have custom names.
- Added the original Ubersaw taunt to
the Vita-Saw.
- Fixed an issue that prevented the game from running on Fat32 systems.
- Fixed a problem with
the Sackston Hale achievement sometimes not being awarded correctly.
- Fixed the holiday gamestartup sound files
being included in the random startup selection after the holiday is over.
- Fixed numerous WebAPI
issues.
- Fixed a Heavy exploit that let him run at full speed while shooting.
- Fixed a Frontier Justice
exploit that let Engineers have infinite crits for their current life/round.
- Fixed the shotgun reload animations
for the Soldier/Pyro/Heavy looping endlessly.
- Fixed the Medigun charge percent for other players being
steppy.
- Fixed not being able to light arrows after the first arrow is fired unless they're drawn
back.
- Updated the localization files