Counter-Strike: Source Update Released
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client
is restarted. The major changes include:
Cumulative weapon updates
Other bug fixes
Cumulative weapon updates
- All weapons now have a new accuracy model which fixes many bugs and provides more intuitive
weapon behavior
- Weapons now have separate accuracy penalties for jumping, landing, and standing on
ladders
- All weapons are now more accurate while crouching
- Accuracy penalties for movement no longer have a
discrete threshold, but scale between crouch move and run speed
- All rifles are less accurate while
running
- Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst
rounds with a 0.05 cycle time
- Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and
0.05). It now fires burst rounds with a fixed interval of 0.075.
- Fixed bug for the bolt action sniper rifles that
caused their zoom state to incorrectly toggle when holding down fire.
- Fixed bug that would cause the suppressor
state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached
and then picked up.
- Fixed fast suppressor switch exploit
- Decreased range of shotguns, while slightly
increasing damage
- Slightly increased damage of m249
- Sniper rifles now zoom faster
- AWP fire
animation changed to match 1.5 second cycle time
- Fixed burst fire prediction of FAMAS
- Fixed animation
issue with elite dry fire
- Fixed timing of sounds on Glock burst fire
- Weapon spread patterns are no longer
square
- Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation
- Increased run
speed for Galil and FAMAS
- Increased FAMAS accuracy and reduced spread for burst mode
- Increased accuracy
of silenced USP
- Increased accuracy of zoomed sg552
- Cycle time for dual elites increased to .12
second
- Fixed firing of "stale" burst mode bullets on glock and famas
- Fixed reload animation issue with
shotguns under high latency
- Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded
- Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect
of no longer allowing the glock to continuously auto-fire in burst mode).
- Weapons no longer continuous cycle the
weapon_reload event when the reload key is pressed
- Weapons no longer continuously cycle the empty fire event (and
click) when out of ammo and the attack button is held
Other bug fixes
- Re-enabled the ability for max grenades to be set from server convars
- Allow
observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than
OBS_ALLOW_NONE
- Scoreboard is now more robust with user modified layout changes
- Added defuser icons to CTs
on the scoreboard; these are analagous to the bomb icons for Ts, in that they only are visible for team members and
spectators.
- Defuser, bomb, and VIP icons are now colored by team color convar.
- Bomb/defuser icons are no
longer shown for members of the opposing team when you are not allowed to spectate them.
- Updated player max speed
cap so that it no longer limits players to 240 movement speed
- Allow player max speed to be changed by
mods
- Killing friendly players no longer increments the player stat for kills with enemy weapons
- Round no
longer ends when timer runs out and mp_ignore_round_win_conditions is set
- Players no longer get weapon donation
credit for buying, dropping, and picking up the same weapon
- Fixed crash related to planting C4
- Fixed
positioning of hud_targetid; it now is correctly visible in wide screen aspect ratios and when
spectating.
- Updated the multiplayer options UI so that it offers more options for configuring the
crosshair.
- When dynamic crosshair is disabled, the crosshair is now completely static.
- Fixed a couple of
issues with the view offset when dead was fighting with the observer code.
- Fixed a bug where the client would
have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the
death camera position setup.
- Fixed an exploit where users could disable flashbang audio effects using alias
commands.
- Marked the "mat_diffuse" convar as a cheat to protect against exploits.
- Fixed issue with buying
multiple grenades when ammo_*_max were set to other than the defaults.