Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been
released. The updates will be applied automatically when your Steam client is restarted. The major changes
include:
Source Engine Changes (TF2, DoD:S, HL2
M, CS:S)
Team Fortress 2
Counter-Strike: Source
Source Engine Changes (TF2, DoD:S, HL2

- Fixed a problem that allowed spoofed IP addresses to make connections to the game
server
Team Fortress 2
- Teddy Roosebelt
can now get assists in Pyrovision
- Fixed Pyrovision sometimes activating in killcams for more than just weapons
and cosmetics
- Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of
the taunt
- Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision
- Fixed
decapitations creating head gibs in Low Violence and Pyrovision
- Fixed Hitmans Heatmaker headshot not
properly getting counted on the scoreboard
- Fixed tracers being fired for other weapons (SMGs) while in
focus
- Fixed Sydney Sleepers bonus not properly protecting against Decapitating Headshots
- Added team
color to rainbow-showered players in Pyrovision
- Updated localization files
Counter-Strike: Source
- Added ConVars sv_rcon_maxpacketsize and
sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned
for exceeding that limit. The defaults reflect the existing behavior.
- Fixed not being able to import custom spray
images on Macs
- Fixed Macs cancelling http map downloads that take longer than 30 seconds
- Updated the HTML
renderer for displaying server MOTD