Counter-Strike: GO Explained Properly
src="http://www.rockpapershotgun.com/images/11/july/csgo.jpg" alt="This picture's gonna get a lot of use over the next few months, I fear" />
Friday saw the
href="http://www.rockpapershotgun.com/2011/08/12/counter-strike-global-offensive/">sudden news of a brand new,
all-formats Counter-Strike game, which in PC gaming news terms is probably the equivalent of simultaneously swearing in
a crowdpleasing new president and announcing a world war. The coming months will be characterised by both excitement and
rage, I don’t doubt. What we don’t know is much about it, other than that it’s broadly going to be CS
with new stuff. Turns out, Valve have been quietly showing Counter-Strike: Global Offensive (I don’t know how long
it’s going to be until I stop initially typing ‘Global Agenda’ to pro-gamers to get their thoughts on
how it’s shaping up. Craig ‘Torbull’ Levine from ESEA is one of the lucky few, and he’s shared a
few details on what to expect from a game Valve are claiming will fit alongside, rather than replace, CS 1.6 and
CS:S.
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