Stadium Continues!
Midseason is bursting with style, celebration, and surprises as Season 16 continues. Choose your fighter to KO the
competition in the Overwatch 2 x Street Fighter 6 collab and join Dokiwatch by unlocking the Mythic Merciful Magitech
Mercy Weapon Skin! Then step back into another Overwatch Classic era, reignite the fight with Drives, and dress up like
Palace Royals. Plus, Freja enters the Stadium and brings incredible powers that will blow the opponents away!
Overwatch 2 x Street Fighter 6
ROUND ONE – FIGHT! Overwatch 2 x Street Fighter 6 collide for an explosive crossover event, celebrating the
heart-pounding action of both worlds. With eight hard hitting skins, emotes, plus cosmetic combos inspired by iconic
moves and matchups, this collab brings Street Fighter 6 to the frontlines of Overwatch 2. So, get ready to hit those
lightning-fast kicks, charge with Psycho Power, or unleash a Hadoken-like arrow, because every move hits harder with
this collab’s fighting flair. It’s time to choose your fighter and KO the competition in the fight for the future.
©CAPCOM
Mythic Merciful Magitech Mercy Weapon Skin
Even in her absence from the Heroes of Heart, the spirit of Mercy endures. The Merciful Magitech Mythic Weapon channels
the soul of Eleos, the Hamster of Benevolence, and reimagines Mercy’s Caduceus Staff and Blaster through the radiant
lens of Magitech might. Rescued after a daring escape, Eleos now brings kindness, healing, and hope to those heroes
still standing against Woe. When you’re defending your team, this charming companion within your Mythic weapon ensures
that Mercy's Hero of Heart legacy lives on in every beam, every boost, and every act of compassion.
Overwatch Classic: October 2020
The nostalgia is real and Overwatch: Classic is back in action! Experience the October 2020 Patch in all its 6v6 glory
with returning balance changes, role queue, and heroes like Sigma, Echo, Baptiste, and more. Whether you're a veteran
returning home or a new hero curious about the past, this is a classic fight you won’t want to miss.
General Updates
Player Report Tool
- Players can now receive an instant notification if a player is already actioned.
- Prior to this feature, reporting a player that had already been banned or suspended would not result in any
additional information. The Instant Reporting Feedback feature will immediately inform the player of the fact that
banned or suspended players have been actioned when they are reported.
Hero Updates
Tank
Hazard
Developer comments: Hazard's slower climbing fits his lumbering tank fantasy, but it was a point of friction when
trying to chase down or escape from enemies, so we're speeding up how quickly he can vault over a ledge. Additionally,
we're boosting Anarchic Zeal’s lifesteal as the current value wasn't effective enough.
Vault - Passive
- Ledge climb animation time reduced from 0.6 to 0.4 seconds.
Anarchic Zeal - Major Perk
- Spike Guard’s Lifesteal is increased from 25% to 40%.
Reinhardt
Developer comments: Reinhardt generally does well across the game but falls off in effectiveness at high ranks. We're
increasing the speed and responsiveness of Fire Strike to make it more reliable from range.
Fire Strike - Ability 2
- Projectile speed increased from 25 to 30 meters per second.
- Recovery time reduced from 0.63 to 0.45 seconds.
Damage
Freja
Developer comments: Freja has continued to climb in win-rate now that players have become accustomed to her kit. We
are partially reverting the Quick Dash cooldown to reduce her airtime and frequency of explosive bolts.
Quick Dash
- Cooldown increased from 3.5 to 4 seconds.
Genji
Shuriken - Primary and Secondary Fire
- Ammo reduced from 30 to 24.
- Projectile speed increased from 60 to 75.
Hanzo
Developer comments: Hanzo's been underperforming recently so we're reverting his bow draw speed back to its original,
faster value. The Sonic Disruption perk isn't picked very often but increasing its duration will make it more useful and
require less upkeep to control a health pack.
Storm Bow - Primary Fire
- Draw time reduced from 0.8 to 0.72 seconds.
Sonic Disruption - Minor Perk
- Health pack hack time increased from 12 to 30 seconds.
Pharah
Developer comments: Drift Thrusters and Concussive Implosion have been too consistent at securing kills. These
adjustments will give better opportunities for counterplay when fighting against these perks.
Drift Thrusters - Minor Perk
- Movement speed while using Barrage reduced by 20%.
Concussive Implosion - Major Perk
- Distance pulled reduced by 50%.
-
Reaper
Developer comments: We're aligning the recovery of Dire Triggers with Reaper’s primary fire to improve the flow
when alternating between the two.
Dire Triggers - Major Perk
- Recovery reduced from 0.7 to 0.5 seconds.
Soldier: 76
Developer comments: Stim Pack's button mapping made it difficult to activate, especially in combat. Binding it to
Weapon Swap improves the control scheme and removing the anti-heal makes it less punishing to use.
Stim Pack - Major Perk
- Anti-heal removed. Now deals 75 self-damage on use.
- Is now activated by using Weapon Swap.
Sombra
Developer comments: Invisibility is a frustrating mechanic to play against for many, so we're increasing the windows
for counterplay. Sombra will now take longer to exit stealth and to disappear after taking damage.
Translocator - Ability 2
- Fade in time increased from 0.15 to 0.3 seconds.
- Stealth reveal duration on taking damage increased from 1 to 1.3 seconds.
Widowmaker
Developer comments: Widowmaker is a more map-dependent hero than most and now with hero bans restricting her
usefulness we're looking to make her viable in more situations.
Widow's Kiss - Primary Fire
- Maximum spread reduced from 3 to 2 degrees.
- Damage increased from 13 to 14.
Deadly Deux - Major Perk
- Venom Mine's bonus damage increased from 50% to 100%.
[Support
Illari
Developer comments: Illari often has to move into high-risk positions to heal effectively. Extending the range on her
healing beam will give her more flexibility in how she positions and supports her team.
Solar Rifle - Secondary Fire
- Range increased from 15 to 20 meters.
Lifeweaver
Developer comments: The opportunity cost to use Thorn Volley is still too high compared to constantly charging
Healing Blossom. We are improving the auto-charge to make weaving damage between healing less punishing.
Healing Blossom - Primary Fire
- Auto-Charge rate increased by 25%.
Superbloom - Major Perk
- The number of hits to trigger reduced from 20 to 16.
Stadium Updates
Mercy Rule
- Now triggers when the cash disparity between the teams is at 10,000 or more (down from 15,000).
Developer comments: We feel that not enough games that reach 3-0 are triggering the Mercy Rule when they probably
should. We'll be keeping a close eye on this and will be considering other changes to the Mercy Rule system in the
future.
Round Completion Cash
We've added a system where players are granted an additional boost to their Round Completion Cash in rounds that end
with players on both teams having lower than intended amounts of cash. This additional cash will be equivalent for every
player.
Competitive Rewards
- Competitive points for winning a match has been increased to 20 per match.
Tank
Reinhardt
Developer comments: To compensate for the buff to Reinhardt's Fire Strike in Core Overwatch, we're decreasing the
burst potential of Reinhardt's Fire Strike build and normalizing the max projectile speed Fire Strike can reach. We're
also tuning down Reinhardt's Melee build to be a bit more counterable, which is performing too consistently given the
high payoff of the build.
Smashing - Power
- Reduced Move Speed per stack to 1% (down from 2%).
- Reduced Life Steal per stack to 3% (down from 5%).
- Increased maximum stacks to 10 (up from 5).
- Reduced duration to 2s (down from 3s).
To Me, My Friends! - Power
- Increased healing based on Max Life to 4% (up from 3%).
Wilhelmwagen - Power
- Decreased healing from damage mitigated to 5% (down from 15%).
Rocket Strike - Epic Hero Ability Item
- Decreased Fire Strike Projectile Speed to 25% (down from 50%).
- Decreased Ability Power to 10% (down from 20%).
Chimera's Maw - Rare Hero Ability Item
- Decreased Ability Power to 5% (down from 10%).
Damage
Freja
- Added to the Stadium Hero Roster
Cyclone - Power
- New Stadium Power.
- When you use Updraft, fire a Take Aim bolt at your crosshair.
Seekerpoint - Power
- New Stadium Power.
- When Take Aim bolt sticks an enemy, automatically fire 3 additional crossbow shots at them that deal 66% reduced
damage.
Seismic Shot - Power
- New Stadium Power.
- Take Aim explosion radius is increased by 33%. Double this if the bolt is stuck to a target.
Thread the Needle - Power
- New Stadium Power.
- Take Aim bolts pierce enemies. Additional explosions deal 66% reduced damage.
Deep Pockets - Power
- New Stadium Power.
- When you use an ability, restore 50% of your Max Ammo.
Forager - Power
- New Stadium Power.
- For 2 seconds after using Quick Dash. Revdraw Crossbow hits heal you for 3% of your Max Life.
Peak Performance - Power
- New Stadium Power.
- While firing Revdraw Crossbow your fall speed is decreased by 80%.
Redux - Power
- New Stadium Power.
- Revdraw Crossbow hits against targets stuck by a Take Aim bolt or Bola Shot reduce the cooldown of your abilities
by 5% and refunds 1 ammo.
Volley à Deux - Power
- New Stadium Power.
- Every fifth Revdraw Crossbow shot fires an additional 2 bolts in a spread that deal 50% reduced damage.
Lille Fælde - Power
- New Stadium Power.
- After using Updraft, your next Take Aim while airborne fires a Bola Shot that deals 60% reduced damage instead of
an explosive bolt.
So Cooked - Power
- New Stadium Power.
- Bola Shot's damaging zone deals 50% more damage and lingers for 3 seconds. Bola shot eliminations count toward
Bounty Hunting.
Mighty Gust - Power
- New Stadium Power.
- Updraft launches a wind blast toward your crosshair, knocking back enemies and dealing 40 ability damage.
Tracker Tag - Rare Hero Weapon Item
- New Rare Hero Weapon Item.
- 30% Max Ammo.
- When Take Aim bolt sticks to an enemy, increase your Attack Speed by 20% for 3 seconds.
Slipstream Scarf - Rare Hero Weapon Item
- New Rare Hero Weapon Item.
- 25 Health.
- 5% Weapon Power.
- 25% Quick Dash Distance.
Portable Zipline - Epic Hero Weapon Item
- New Epic Hero Weapon Item.
- 15% Weapon Power.
- Eliminations reset both charges of Quick Dash cooldown.
Windwalker Boots - Rare Hero Ability Item
- New Rare Hero Ability Item.
- 25 Health.
- 5% Cooldown Reduction.
- 20% Updraft Height.
Magnetic Maelstrom - Epic Hero Ability Item
- New Epic Hero Ability Item.
- 15% Ability Power.
- Bola Shot pulls in nearby enemies even when it misses.
Hunter's Mark - Rare Hero Survival Item
- New Rare Hero Survival Item.
- 25 Health.
- Enemies with a Bounty of 75- or more are revealed to you within 40 meters. Eliminating them grants 250 additional
Stadium Cash.
Aeroweave Cloak - Rare Hero Survival Item
- New Rare Hero Survival Item.
- 25 Health.
- 100% Take Aim Slowed Momentum Duration.
Tourniquet - Rare Hero Survival Item
- New Rare Hero Survival Item.
- 25 Health.
- After using Updraft, reset Quick Dash and gain 50 Overhealth for 5 seconds.
Toxin Tips - Epic Hero Survival Item
- New Epic Hero Survival Item.
- 50 Health.
- Take Aim bolts sticks and explosions slow enemies by 30% but takes 1 second longer to explode.
Soldier: 76
Developer comments: Soldier 76's Helix Rocket build is one-shotting a little too consistently. We're decreasing the
damage here a bit to reduce the burst potential.
Cratered - Power
- Reduced increased Explosion Damage to 15% (down from 25%)
General Items
Items
Developer comments: Stacking large amounts of Weapon Power or Ability Power have become too prevalent, crowding out
other itemization options. We are lowering the cost efficiency of these items to promote greater item diversity and
weaken builds that rely on high amounts of burst through stacking Weapon or Ability Power. We're also strengthening some
weaker item options.
Champion's Kit - Epic Ability Item
- Increased cost to 14000 (up from 13500).
- Decreased Ability Power to 35% (down from 40%).
The Closer - Epic Weapon Item
- Increased cost to 14500 (up from 13000).
Eye of the Spider - Epic Weapon Item
- Increased cost to 14000 (up from 13500).
Nano Cola - Rare Ability Item
- Increased cost to 6000 (up from 5500).
Talon Modification Module - Rare General Weapon Item
- Increased cost to 6000 (up from 5500).
Gloomgauntlet - Epic Survival Item
- Increased cost to 10000 (up from 9500).
Icy Coolant - Rare Weapon Item
- Increased cost to 5500 (up from 5000).
Multi-Tool - Rare Ability Item
- Decreased cost to 4500 (down from 5000).
- Decreased Cooldown Reduction to 5% (down from 10%).
- Increased Ability Power to 10% (up from 5%).
Bloodbound - Epic Survival Item
- Decreased cost to 9000 (down from 9500).
Geneticist's Vial - Epic Survival Item
- Increased Life after reviving to 250 (up from 200).
Electrolytes - Common Survival Item
- Now gives 100 Overhealth every time you respawn (instead of just at the start of the round).
- Increased cost to 1500 (up from 1000).
Adrenaline Shot – Common Survival Item
- Increased Health to 25 (up from 10).
- Increased cost to 1500 (up from 1000).
Bug Fixes
General
- Fixed an issue where challenges were not progressing when queued as a specific role.
- Fixed a graphical error that caused flashing for certain heroes on consoles.
Heroes
Doomfist
- Fixed an issue where Doomfist was able to continue charging his punch through Sigma's Accretion stun.
Illari
- Fixed an issue where Illari's Captive Sun Ultimate would not explode after a deflect.
-
Mercy
- Fixed an issue where Mercy's resurrect could complete in spawn if spawn timer was reached.
Stadium
- Fixed a visual issue causing the Rank Progress bar to show incorrect Stadium Points after a match.
- Fixed an issue with Competitive title rewards displaying the wrong role in stadium.
- Fixed an issue with Zarya not working with Codebreaker item.
- Fixed and issue where the mercy rule would activate inconsistently.
- Fixed an issue with Mercy's First Responder power.
- Fixed an issue where the armory could load in an incomplete state.
- Fixed an issue where the Better Together challenge was not tracking for D.VA players under certain conditions.
- Fixed an issue where the Better Together challenge was not counting towards MVP or Star of the Show challenges.
- Fixed an issue that occurs when Soldier uses the On Me power with both Vishkar Condenser and Vital-E-Tee mods
together.
- Fixed an issue that occurs when Junker Queen uses both the Reckoner's Roar power and Cybervenom mod.
- Fixed an issue that occurs when Ana uses both Comfy Cloud and Dreamy powers.
- Fixed an issue that occurs when Mei uses both the Coulder power and Cybervenom mod.
- Fixed an issue with Freja's animation while holding down her secondary fire.
- Fixed an issue with Mercy's Equivalent Exchange mod and this has now been re-enabled.
- Fixed an issue with Genji's Deflect-O-Bot power and this has now been re-enabled.
- Fixed an issue where Moira's Empowering You power would not play hit markers when the buffed ally dealt damage.
- Fixed an issue where Zarya's Hybrid Battery item wouldn't reset energy to 0 when sold.