What we've been playing
Hello! Welcome back to our regular feature where we write a little bit about some of the games we've found ourselves playing over the last few days. This time: Halo, an adventure that can only be enjoyed once, and an adventure that can thankfully be enjoyed twice.
If you fancy catching up on some of the older editions of What
we've been playing,
here's our
archive.
Look, you don't need me to tell you that Halo: Combat Evolved is still a banger. But here I am
anyway, because I went back to it for a piece about its setting earlier this week and of course I couldn't stop. I went
backwards, from The Silent Cartographer to The Truth and Reconciliation (the two best-named levels in any video game,
this side of Super Mario World's Cheese Bridge Area) and then jumped forwards to The Library. I slipped and slid from
drifting Warthogs on the beach to popping Hunters with a pistol shot to the midriff; from blowing Grunts out of gun
emplacements with that explosive sniper rifle to blasting through shiny mauve corridors with ruthless bursts of
brilliant plasma; and finally to the worst but also best of the game, the panicked, heart-in-mouth, shotgun-powered
backpedal through a featureless tomb in the face of a pulsating horde. And it was so, so smooth - once I had stopped
throwing grenades instead of aiming down sights with the left trigger and come to terms with the fact Master Chief just
can't, or won't, sprint. The clarity of it, the punch of the feedback, the simply incredible situational
awareness from the audio and the motion sensor and the colour-coded lighting of the crossfire. The organic, elastic
combat loops, unpredictable but also instinctive and reassuring. Later this year, we'll celebrate this game's 20th
anniversary, but - played in crisp Classic form on modern hardware, thanks to the Master Chief Collection - it simply
hasn't aged. It's still fantastically, brutally modern.