How to attack on CS:GO s Overpass map
Last time we had a look at
some cool tricks as CT on Overpass. Now it's time to indulge in the fine art of attacking the very same map.
My philosophy is that it's best to take control over key areas on the map before deciding where to attack. That gives
you many more options as well as the freedom to back off again should anything go awry. In my CT guide I identified
connector, lower tunnels and outside restroom as the key areas you want to control. This holds true when you're on the
T-side as well. If you have connector you can change your mind and attack the other bomb site in a matter of seconds.
But that's for later. The important part is how to actually execute the attack.
Utility grenades on B
A spot you almost always want to smoke off is sniper's nest. I always feel like a fool when I get killed from there
because the solution to the problem is rather simple.
Note that this smoke is a really neat trick to use in one-on-one situations. Think about it: When the counter-terrorist
finds himself alone it makes sense to go sniper's nest because it's close to both A and B. A very common reaction to
getting smoked off in snipers nest is to go around down towards jungle. I've won more than one round by using this smoke
and then run up through connector and plant the bomb on an empty bomb site on A.
You know that counter-terrorist who's on fire behind barrels? The guy who constantly stops you from getting through the
pipe in canals? It's time to torch him, literally:
After that molotov it won't feel like you're crawling through the sewers anymore. Attacking canals will be a walk in
the park.
If you know they usually have a guy behind barrels, and you have more time, you can use this boost instead:
This will save you the money you'd otherwise spend on a molotov, but after you've used it once they will be prepared
for it. That guy might think twice before going barrels again.
Sometimes you want to smoke off the bridge to make it easier for your bomb carrier to enter the bombsite:
ECO Rounds
'Eco round' is short for economic round. That's a round where you buy little to no items. The purpose is to save money
for the following round so that you can afford the big toys.
This smoke combined with the smoke on sniper's nest can also be used if you have an eco round and want to get the bomb
down for that $4000 bonus ($800 per player.) Be careful, though: they can use the smoke to jump up on the ledge towards
the water and sneak up on your guy while he's planting. It can be easy to forget that smokes aren't brick
walls.
On the next page: controlling A and changing your mind.
Lay down a smoke screen on A
Bombsite A on Overpass is infamous for all the angles you have to clear when you enter the site. The counter-terrorists
can hide on either side of the truck, around the van, inside bank, on the stairs or dance around the boxes. You get the
point. Once you attack the site you don't want to have to worry about the guys rotating from B. For that reason you're
going to lay down a smoke screen on the back of the site.
The first smoke is used to make it less attractive to go up the stairs as well as forcing a guy already peeking from
there to change position. An enemy moving between positions is always an easier target. Simply aim slightly above this
sign while standing on top of the bench outside restroom:
The second smoke is used to smoke off the bank, and can be quite tricky. Hold down the walk key (default is shift) and
take two steps before you throw it. Otherwise it will bounce off the box on site and do more harm than good.
Where do you want to plant the bomb?
On bombsite A it's almost always preferable to plant the bomb towards restroom while using the boxes as cover. If you
plant in that spot you can stop the defuse from all angles on the terrorist side of the site.
You're often very limited as to where you can plant the bomb on B. You need the cover from the woodblocks in order to
get the bomb down safely. Not only is it the safest spot to plant in, but it gives you a lot of options for post-plant
positions. You can stand back in canal, hide behind the pillar, fall back to construction or even go down to
pit.
Final words
Like I mentioned earlier, it's important to take control over key areas of the map. Overpass is a map that's all about
fast rotations. Use fakes a lot and don't be afraid to fall back if you notice that your opponents have a strong defense
on the site you planned to take. Because of how fast the counter-terrorists can get to the other site it's almost always
a good idea to have one guy engaging the enemy on the side of the map. Once you notice that the CTs are adapting to your
slow style of play you can start playing a little bit faster and sometimes go for a five man attack. They won't rotate
straight away if they're used to fakes. GLHF!
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